Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
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This repo is the engine framework for Cocos Creator. Cocos Creator’s in-editor scene view and web runtime share the same framework, which is the content of this repo. It’s originally forked from Cocos2d-html5, we build up an Entity Component architecture on it to meet the needs of Cocos Creator.
The framework is naturally integrated with Cocos Creator, so it’s not designed to be used independently.
In cloned project folder, run the following command to setup dev environment:
# Initialize gulp task dependencies # npm is a builtin CLI when you install Node.js npm install
This is all you have to do to set engine development environment.
gulp build --max-old-space-size=8192
- Install express:
npm install express.
- Install gulp-qunit:
npm install gulp-qunit.
Test in CLI
Test in browser
Build for testing.
Start express in cloned project folder.
Open http://localhost:8511/bin/qunit-runner.html in your browser.
All the debug infos are defined in file EngineErrorMap.md.
The file DebugInfos.json will be generated based on EngineErrorMap.md, when run
gulp build command.
For details below:
Define log in EngineErrorMap.md
### 1001 cocos2d: removeAction: Target not found
Define deprecated log in EngineErrorMap.md
The log should be marked as DEPRECATED when then logId is no longer referenced in the project.
### 1000 <!-- DEPRECATED --> cc.ActionManager.addAction(): action must be non-null