joshwcomeau/waveforms
An interactive, explorable explanation about the peculiar magic of sound waves.
repo name | joshwcomeau/waveforms |
repo link | https://github.com/joshwcomeau/waveforms |
homepage | https://waveforms.surge.sh |
language | JavaScript |
size (curr.) | 3269 kB |
stars (curr.) | 1121 |
created | 2017-11-19 |
license | MIT License |
Waveforms
This interactive guide introduces and explores waveforms. It covers how to read waveform graphs, goes over the fundamental physics of sound, teaches how it relates to music and harmony, and demonstrates how to build complex tones from simple ones.
This guide is aimed at a general audience–no prior knowledge is required.
Future plans
I’m toying with the idea of making this a series. There are other interesting audio concepts to explore. Off the top of my head:
- FFT
- Human perception of sound
- Phase offset effects like phasers, flangers, delays, and reverb
- Distortion (clip distortion, bit reduction)
- FM/AM synthesis
- Envelope generators and filters.
It’s likely I won’t get to this anytime soon, but do let me know if you think there’s a need for interactive explanations of these concepts!
How It’s Made
This tutorial-thingy is purely front-end, built with React. No state management library was needed. Styled with styled-components
.
The waveforms are rendered with SVG (although they can also render to Canvas with the change of a prop), and the air molecule grids render to Canvas. I used the fancy new IntersectionObserver to handle the scroll-based logic, with a fallback to a simple scroll listener.
NOTE: This was a very interesting project from a technical perspective! I needed to draw Waveforms in lots of different configurations and states. Waveforms can be one of a series of predefined shapes, or arbitrary shapes (as is the case when converging multiple waveforms together). Waveforms can be “playing”, and any state change that can happen (even changing the waveform shape) needs to work whether it’s staying still or playing. Also, every transition should use spring physics. Also, it should be performant while doing all of this.
I started writing up how it works, but I realized that it is super non-trivial, and it deserves a proper blog post. I would like to write that blog post at some point. If this interests you, feel free to poke me on Twitter and remind me.
You can also poke around yourself! Check out all the components that start with
Waveform
, likeWaveformPlayer
orWaveformTween
.
Running locally
Want to run this on your machine? it should be as simple as git clone
, yarn install
, and yarn:start
. Let me know if that fails.
Contributing
Please open issues describing changes you’d like to contribute before spending any time working on them; this is a personal side-project, and I open-sourced it primarily as an educational thing, for those curious how it was built. I’m not actively seeking external contributions, and there would be a bit of friction (this repo is no longer the “source of truth” for the project, as it lives on The Pudding).